A downloadable asset pack

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Create vibrant worlds to explore full of collectables and perils!

3D Leap Land contains 70+ stylized 3D assets designed to build a fully-fledged game world with different areas, items, obstacles, enemies among other features!


Featuring

  • Ground tiles (Grass, Dirt, Wood, Cloud & Water) and Trails
  • Signs, Bridges, Ladders, Walls and Fences
  • Crate, Coin, Heart, Gem, Key & Treasure Chest
  • Spikes, Slime, Bee, Bomb, Cannon & Bullet
  • Trees, Flower & Various Grass and Rocks to add variation
  • Plus Many More!
  • Blendshapes for Animations
  • Only ONE texture and TWO materials required


Assets in FBX and OBJ formats. Blender project file provided.
OBJs do not support blendshapes or multiple materials.


Support

Support by wishlisting Bit ESC on Steam.

License

Free for personal and commercial use, no attribution required (Creative Commons Zero, CC0).



StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorEssssam
GenreAdventure, Platformer
Tags3D, 3D Platformer, assets, Cartoon, Colorful, Cute, Singleplayer
Asset licenseCreative Commons Zero v1.0 Universal

Download

Download NowName your own price

Click download now to get access to the following files:

3D Leap Land.zip 2 MB

Comments

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Hey there, this is great!
I imported to Unity, but all of the Objects and FBX files are grey... how can I get the properly colored models?

Hey Aaron, I haven't used Unity in a while but generally what needs to be done is creating a new material with the appropriate textures and applying that material to the models.

Is it possible to get the animations as separate .fbx files?

I wouldn't be able to deliver that in a timely manner unfortunately. I'd recommend opening the files in Blender and exporting new files based on your needs.

Hi, i love your art, i saw that you use Cinema4D to make it, could you publish a tuto to explain how you made this asset pack please?

Thanks! This asset pack actually was made entirely in Blender though.

(+1)

hey! love this asset. btw, I have imported it to my unity project and there is no animation, but I used fbx files. any thoughts on how I can fix it?

(+3)

Thank you! Animations are achieved through blend-shapes. When importing a model that supports animation, you'll find BlendShapes under Skinned Mesh Renderer in the Inspector.

(+1)

oh, I got it. thank you!

How do you work with them though code in unity?

You can use the SetBlendShapeWeight function: https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.SetBlendShapeWeight...

Thank you